GameRadar has 22 cheats, tips, hints, unlockables, and FAQs for Over G Fighters for Xbox 360.
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Wingman Kills
Use the following trick to prevent your useless
wingman from stealing your kills, especially in
the arena mode. The key is his or her weapons
selection. Instead of giving them medium to long
range missiles like Sparrows and AMRAMs, outfit
them with just short range missiles like
Sidewinders. By doing this, the wing-man can help
defend you if someone gets on your tail, but will
not be able to steal a kill if your missile misses
a target or just wounds it. In Arena mode, also
outfit the wing-man with an anti-ship missile.
There are Bosses that are ships that require
several Harpoons to sink. If you run out of
missiles, switch the wing-man to ground attack to
take out the ship.
Alternate Functions
Some planes have alternate functions that can be
accessed by pressing D-pad Left. For example, you
are able to put the F-22 Raptor into stealth mode
by pressing D-pad Left. The F-15 C Eagle has a
super search radar mode that is also accessed this
way. The F-117 Nighthawk has a night vision mode
that is accessed this way. Note: In order for
stealth mode to be functioning on the F-22 Raptor,
you cannot have the afterburners on. Also, do not
make heavy turns and you cannot have your
navigation radar on. When stealth mode is engaged,
the word "Stealth" appears below the graphic for
total missiles remaining on your heads up display.
If you are using the true cockpit view, the
letters LPI will appear in the middle of the heads
up display. If the word "Stealth" is in solid
letters, you are in stealth mode. If "Stealth" is
blinking, it indicates that stealth mode is
engaged, but other planes can see you, because you
you have your afterburners or nav radar on.
Landing On An Aircraft Carrier
Landing on an aircraft carrier in Expert mode is
very close to the real thing. It is difficult
because you must deal with the cross winds and the
fact that the aircraft carrier is moving away from
you. You do have an ALS (assisted landing system).
The ALS pops up short after control tower tells
you to first lower your hook, then your gear (two
cross hairs that aid you in going left/right and
pitch up/down). Take the approach slightly to the
right of the aircraft carrier. Keep following it
in and take the ALS recommendation of when to use
your rudder to bear left. Upon final approach
(when the tower says "call the ball" -- the red
light on the carrier is called a meatball and if
you can see it then you have approach), your
engine speed should be set at around 40% to 45%.
When your landing gear hits the deck, rev your
engines to afterburner in case you have to turn
around and land again.
T/F-18
Successfully complete the training mission in Area 3.
Hell Difficulty
Successfully complete the game under the Expert
difficulty setting.
Aerial Combat Maneuvers
If you are playing under the Expert difficulty
setting, the enemy fighters are difficult to take
down. High speed maneuvers with the afterburners
going can cause serious Gs which can rip the wings
off your airplane. Reduce airspeed to about 80%
while enabling your airbrake. By doing this, the
stress on your fighter is less and turning is
faster. Once you have completed about 90% of the
turn to get a target on the enemy, take off the
airbrake and hit the afterburners.
Taking Out Enemy Ships
In every mission involving the destruction of
enemy ships, always take out the fighter escorts
first. The ships look like "juicy" targets in the
distance, but once enemy fighters get behind you,
it is very difficult to shake off their missiles.
In addition, on some missions you will run out of
missiles designed to take out boats and must have
to switch to guns. Take a high angle approach to
the ship and wait until you are certain you can
hit the ship with your guns (about 1000m). It
takes about 200 to 250 bullets to destroy a ship.
Chaffing And Flares
It is better to wait until an enemy missile has
gotten to the most inner circle of your radar.
Then, press B button to drop chaffs and flares to
ward off the incoming missile. Do not stop
pressing B until the missile lock warning goes off.
In addition, fly closer to the ground (below 500
feet) when you have a lot of enemy fighters in the
air. The incoming enemy missiles are typically
coming down (if you are flying low) and impact
upon the ground. Be sure to press B button until
the missile lock warning goes off.